PV Clicker icon PV Clicker
PV Clicker! — a market simulation game. Is your product fit enough to win? v1.0 · First public release

Build your product.
Time your launch.
Win the market.

PV Clicker is a fast, competitive market-simulation game. Click to run surveys, push your product through five PV levels, then launch it into a live 15-cycle market against up to 10 players in real time. Most market share when the market closes wins.

10
Players per match
15
Market cycles
PV1–5
Product levels
23
Auto-clickers
Watch

What is PV Clicker?

A quick look at the two phases of the game — the clicker build-up, and the market simulation that decides who wins.

Can’t play it here? Open the video directly.

Previews

A match, screen by screen

From typing your name to the winner card — the four screens you’ll spend a match moving through.

PV Clicker start screen: instructions explaining the two phases, a name field, and buttons for Play Solo (with AI), Host Game, Join Public Game and Join Private Game.
Name and go Type a name, then play solo or host and join a game with friends.
PV Clicker gameplay screen showing an average PPS of 8.99, surveys remaining, confidence and market outlook stats, Next PV, PIVOT and Launch buttons, and a large orange PV3 badge above the product name Network Biscuit.
Click and survey Build PPS, climb PV1 → PV5, and watch your confidence and market outlook shift.
PV Clicker market simulation screen: a coloured bell curve with each player's product plotted on it, a Market Cycle counter reading 11 of 15, and per-product market share bars.
Launch into the market Your product joins the bell curve and starts taking share, cycle by cycle.
PV Clicker results screen: a winner card for SureShip by Prof. Osei at 38.1% market share, the full final rankings of four products, and a personal stats panel showing launch PPS, PV level reached, total surveys and confidence.
See who won Winner card, full rankings, and your own launch stats laid out beside them.
How it plays

Six steps from first click to market close

Every click is a survey. Every survey costs you time on the clock. Knowing when to stop is the whole game.

Pick a profile and sign in

Anonymous sign-in — no account or email required. Type your name and jump in.

Host or join a game

Create a public lobby anyone can browse, spin up a private one and share the code, or join a friend’s.

Click to build your product

Every click is a survey. Push through five PV levels (PV1 → PV5) and buy auto-clickers for passive income while you work.

Watch your confidence grow

More surveys tighten your product’s rating — but surveying costs you time on the clock. Launch early and gamble, or keep refining and risk falling behind.

Launch into the market

Your product enters a live 15-cycle simulation and starts earning share against everyone else.

Win the market

After 15 cycles the results are in — winner card, full rankings, and a Play Again for the rematch.

Features

What’s in v1.0

Real-time multiplayer, up to 10 players

Played over Unity Relay, with public lobby browsing and private lobby codes.

Synchronized start

A 3-2-1 countdown gates everyone into the game together, no matter when their scene finishes loading.

Your clicking decides the outcome

Your PV rating and survey confidence map directly into your product’s market performance — better play means measurably better share.

Launch-timing tension

Enter the market early for more cycles of growth, or survey longer for a stronger, more confident product. The race is yours to time.

Live market simulation

A bell-curve visualization, per-product share bars, and a running cycle counter as the market plays out.

23 auto-clicker helpers

Purchasable during the build phase for passive income while you keep clicking.

Global leaderboard

Your best runs stack up against everyone else’s.

Cloud-saved profiles

Your name, wins, and games played follow you across devices.

Built for phones

Portrait, touch-first UI with safe-area support for notches and cutouts — plus independent music and SFX volume and mute.

Before you play

Platform & release notes

Platform & requirements

  • Android phones, portrait orientation.
  • 64-bit (ARM64), built with IL2CPP.
  • Online connection required for multiplayer, sign-in, cloud save, and leaderboards.

Notes for this first release

  • Games are best with a stable connection for all players. If the host leaves mid-simulation, remaining players are returned to the menu.
  • This is our first release — thank you for playing! Feedback is welcome and will shape what comes next.

Most share when the market closes wins.

Grab up to nine friends, pick your moment, and find out whether you launched too early — or waited too long.