v1.0 · First public release
PV Clicker is a fast, competitive market-simulation game. Click to run surveys, push your product through five PV levels, then launch it into a live 15-cycle market against up to 10 players in real time. Most market share when the market closes wins.
A quick look at the two phases of the game — the clicker build-up, and the market simulation that decides who wins.
Can’t play it here? Open the video directly.
From typing your name to the winner card — the four screens you’ll spend a match moving through.
Every click is a survey. Every survey costs you time on the clock. Knowing when to stop is the whole game.
Anonymous sign-in — no account or email required. Type your name and jump in.
Create a public lobby anyone can browse, spin up a private one and share the code, or join a friend’s.
Every click is a survey. Push through five PV levels (PV1 → PV5) and buy auto-clickers for passive income while you work.
More surveys tighten your product’s rating — but surveying costs you time on the clock. Launch early and gamble, or keep refining and risk falling behind.
Your product enters a live 15-cycle simulation and starts earning share against everyone else.
After 15 cycles the results are in — winner card, full rankings, and a Play Again for the rematch.
Played over Unity Relay, with public lobby browsing and private lobby codes.
A 3-2-1 countdown gates everyone into the game together, no matter when their scene finishes loading.
Your PV rating and survey confidence map directly into your product’s market performance — better play means measurably better share.
Enter the market early for more cycles of growth, or survey longer for a stronger, more confident product. The race is yours to time.
A bell-curve visualization, per-product share bars, and a running cycle counter as the market plays out.
Purchasable during the build phase for passive income while you keep clicking.
Your best runs stack up against everyone else’s.
Your name, wins, and games played follow you across devices.
Portrait, touch-first UI with safe-area support for notches and cutouts — plus independent music and SFX volume and mute.
Grab up to nine friends, pick your moment, and find out whether you launched too early — or waited too long.